
April 2019 GOLFNADO

Created for Mini Jam, GOLFNADO is a minigolf game where you create and shoot tornadoes in order to fling the ball towards the hole. It is a fun take on indirect control and adds a humorous twist within the crowded minigolf game genre.
GOLFNADO is current undergoing further development to be released on mobile and desktop devices!
Overstimulated March 2019
🏆 1st (out of 100+) of CoolMath Game Jam
I played a lot of CoolMathGames in middle and high school, so I was excited when I learned they were hosting their own game jam.
My idea was to create the coolest math G.A.M.E. which taught Geography, Arithmetic, Memory, and English all at once. After consideration, I ended up adding several minigames and two gamemodes to make it more exciting.
Overstimulated was chosen as the WINNER of the game jam!

Fall 2018 - Spring 2019 Virtual Cockpit

🏆 Faculty Choice at UGA's Captsone Showcase
As my Engineering Capstone project, I worked in a group of 3 to build a virtual cockpit with haptic feedback for an aerospace company. We tested many haptic devices, including gloves and ultrasound, to find the best solution to provide a realistic touch sensation. Our final iteration uses a robot arm with a button, which follows the user's hand. When the user presses a button in the virtual cockpit, the robot will maneuver so they push the pushbutton in real life.
This project will allow our client to rapidly protototype different cockpit designs, as well as provide a realistic flight experience for customers interested in purchasing a plane.
N3TW0RK October 2018 - January 2019
🏆 1st (of 36) in Capturing Science Contest
“N3TW0RK” is a real-time cooperative game for 10-14 players designed to simulate a computer network. Each player takes the role of a host – an end user on a computer network. Each host starts with three packets of data, which they must deliver to other hosts as fast as they can. However, hosts cannot just hand their packets over. Each host is connected to three neighbors, and hosts can only exchange information to their neighbors. Together, all the hosts and all their connections form a network which they all participate in. The group collectively wins once all packets have been successfully delivered to the correct recipients.

January 2019 Global Game Jam 2019

2-Player Asymmetric Tower Defense A VR player defends their toy fortress using bubble guns, yoyos, bouncy balls, and other formidable weapons of pretend destruction. Meanwhile, another non-VR player creates and commands their seemingly endless legion of toy soldiers, model cars, and plastic dinosaurs to try and capture the ultimate prize: A precious doll house. Who will win this ultimate battle of epic proportions??
November 2018 Elemental Storm

🏆 162nd (of 764) in Ludum Dare 43 (Innovation)
Created in 48 hours for Ludum Dare 43, Elemental Storm is a unique boss-rush style game.
It features four bosses (based on the elements), each with distinct movement and attack patterns. Additionally, there is a fifth final boss, Grimmvich, who possesses all four attack patterns simultaneously, and is therefore much harder. The player can go for the good ending by defeating only Grimmvich, which will be difficult. If the player fights the minibosses, the Grimmvich fight will be easier, but some elements will disappear from the natural world.
Elemental Storm was in the top 10% for innovation and fun categories.
SuperViRus January 2018
Created for Global Game Jam 2018, SuperViRus is a uniquely challenging game which utilizes the strengths of Virtual Reality to create a nerve-wracking experience. In order to create a SuperVirus, you must contort yourself in everchanging ways, while simultaneously aiming for a high score. Best played with friends around!

December 2017 Gladiator Monsters

🏆 207th (of 1848) in Ludum Dare 40 (Innovation)
Created in 72 hours for Ludem Dare 40, Gladiator Monsters pulls a unique twist on character progression.
Gladiator Monsters performed above average, in the top quarter of the over 2,500 entries. It performed above average overall, especially in the categories for "innovation" and "theme."
Fitness Guru November 2017 - December 2017
Developed over two months for a class project, Fitness Guru is a project which is able to motivate even the laziest individuals to exercise regularly. Using a Microsoft Kinect and a heart rate monitor, Fitness Guru is able to lock out a user's television set until they meet their daily fitness goal.

April 2017 DMVania

🏆 2nd (of 6) in Athens Game Jam 2017
Created in 48 hours for Athens Game Jam 2017, DMVania is a surprisingly funny metroidvania-style game where you cannot progress until you sign the proper paperwork.
DMVania performed exceptionally well, scoring second overall, and in art and implementation.
Breadwinner VR September 2016 - September 2017
I was approached by Nexcor Technologies to create an eye-catching VR game, to impress people at the largest baking industry expo (IBIE) in a month's time.
I decided to create a quality control game, where players have to sort good and bad bread at unrealistic speeds. This project makes full use of the HTC Vive's spatial tracking, highlighting the strengths of the medium.
(Requires HTC Vive)

April 2016 Chaos Clones

🏆 1st (of 12) in Athens Game Jam 2016 (Design)
2D snake-like puzzle game created in 48 hours for the 2016 Athens Game Jam. It performed exceptionally well, earning first in Game Deisgn, and in implementation, as well as second overall.
"After solving entropy, you went mad with power, and started cloning yourself! Unfortunately, your cloning machine still has a few issues, and your clones want to kill you."
"Snap!" Photography Game March 2016
This is a simple photography game made for my Virtual Reality class. You have to take the best pictures you can while moving on the rail in a gorgeous 3D environment.
Your photos are scored based on how many objects you catch, as well as how much they are in the frame.
(Requires Oculus Rift and Razer Hydra)


November 2015 Programmable Car
A school project turned into a passion project inspired by Tricky Truck, a silly driving game. This beautiful car not only drives itself and avoids collisions with an ulstrasonic sensor, but you are able to give it instructions to have it move any way you would like! Made with 1 Arduino, 140 LEGO bricks, and a whole lot of love.